Tony Zhang Email: zhanglingfeng_123@163.com
Portfolio Product Design 2026
ERSTE001 Hero Shot

INDEPENDENT PRODUCT DEVELOPMENT / 2026

ERSTE001

FPS GAMING MOUSE   |   SPEED · AGGRESSION · PRECISION

02 — WHY I MADE IT

Why make another gaming mouse?

I have always been interested in gaming peripherals, not only as a player, but also as someone who pays attention to how they are shaped, assembled and used.

Instead of designing a mouse around an existing product brief, I started with a simpler question:

"What kind of mouse would I genuinely want to use?"
[ SEE FIG 02.1 ]

ERSTE001 began as a personal FPS mouse project. What started as an exploration of form gradually became a much more complete product development process, involving ergonomics, electronics, mechanical structure, assembly and physical prototyping.

Exploded Assembly View
FIG 02.1 — EXPLODED ASSEMBLY VIEW: COMPONENT STACK & INTERACTION ARCHITECTURE
03 — FORM & ERGONOMICS

Form Follows Grip: Built for Competitive Control

Ergonomics developed directly from personal competitive grip habits, translating physical tactile needs into precise geometric features.

[ 01 ]

Palm Support

Raised rear profile engineered for forward driving force and palm stabilization.

[ 02 ]

Sensor & Pinch Axis

Sensor optical center vertically aligned with the thumb/ring-finger pinch axis to eliminate rotation leverage errors.

[ 03 ]

Button Grooves

Subtle finger positioning guide grooves for rapid, consistent actuations.

[ 04 ]

1-3-1 Grip Scroll

Lowered wheel height optimized specifically for 1-3-1 finger placement.

KINEMATIC INSIGHT: THE PARASITIC LEVERAGE

"In FPS mechanics, micro-adjustments rely on the fingertips, while wrist-aiming draws an arc. When the sensor aligns perfectly with the thumb/ring-finger pinch axis, tracking feels like a direct 1:1 extension of your fingertips. Offsetting the sensor introduces a parasitic angular deviation—equivalent to holding a stick in your palm and trying to aim with its far end, destroying muscle memory."

Ergonomic Side Profile
FIG 03.1 — ORTHOGRAPHIC SIDE PROFILE
Top Profile & Waist Curvature
FIG 03.2 — TOP PROFILE & WAIST CURVATURE
04 — THE STRUCTURAL PROBLEM

From Concept to Manufacturable Structure

A new problem emerged. The desired low-profile form left limited vertical space inside the mouse, creating critical assembly conflicts.

Internal Structure Cross-Section
[ Z-AXIS CONFLICT ]
Encoder assembly violates
the upper shell boundary.
FIG 04.1 — CROSS-SECTION: VERTICAL ENVELOPE CONSTRAINTS
01 / INTERNAL SPACE

Severe Z-axis conflicts between PCB, sensor, and scroll wheel within the tight outer shell envelope.

02 / STRUCTURAL RIGIDITY

Traditional shell designs accumulate tolerance errors, compromising core tracking stability.

03 / ASSEMBLY & MFG

CAD geometries must divide into machinable, screw-fastened parts with logical assembly order.

LOW PROFILE LIMITED SPACE RECONSIDER STRUCTURE

"Rather than compromising the desired sensor position or changing the external form, I began to reconsider the internal structural architecture."

05 — SENSOR SPINE [ PART I ]

The Sensor Spine Architecture

The answer was the Sensor Spine—a dedicated internal structural reference connecting the upper shell, PCB, and sensor system into a unified datum. Instead of treating the sensor as an isolated electronic component mounted inside the chassis, the Spine establishes a direct structural relationship between the user's hand and the tracking engine.

01

Sensor Positioning

Maintains the intended sensor location with absolute dimensional stability.

02

Upper Shell Support

Provides a direct structural reference and compressive support for the upper shell.

03

PCB Positioning

Creates a defined, stress-free mounting relationship directly with the main PCB.

04

Assembly Reference

Connects major internal components into a coherent, highly serviceable assembly.

Sensor Spine CAD Assembly
FIG 05.1 — SENSOR SPINE INTEGRATION & MULTI-POINT ANCHORS
"THE SENSOR SPINE BECAME THE STRUCTURAL BACKBONE OF ERSTE001."
05 — SENSOR SPINE [ PART II ]

Aggressive Skeletonization for Mass Reduction

FUNCTIONAL DECOUPLING & STRUCTURAL FREEDOM

The introduction of the Sensor Spine radically altered the role of the bottom shell. By transferring PCB mounting, sensor datum alignment, and compressive rigidity entirely to the Spine, the bottom chassis was relieved of its traditional structural burdens.

Unburdened from core load-bearing duties, the base shell no longer required an enclosed, solid geometry. I was able to aggressively remove non-essential material, retaining only key screw bosses, perimeter frames, and primary stress vectors.

SENSOR SPINE Absorbs PCB mounting, sensor datum & core rigidity.
BOTTOM SHELL Unburdened for radical hollowed-out material elimination.

"Extreme mass reduction is not achieved by thinning walls, but by systematically stripping structural responsibilities away from the outer enclosure."

Aggressively Skeletonized Bottom Shell CAD
FIG 05.2 — SKELETONIZED BASE: MATERIAL RETAINED ONLY ALONG PRIMARY LOAD PATHS
06

PROTOTYPE

From Digital Structure to Physical Assembly

"The CAD model was brought into physical form through 3D printing, allowing the design to be evaluated as a real assembly rather than a digital model."

Physical Prototype
PHYSICAL PROTOTYPE
Internal Assembly The project taught me to treat product design not only as form-making, but as the integration of ergonomics, structure, hardware and manufacturing.
INTERNAL ASSEMBLY
PART FIT

Shell components and interfaces were physically checked for fit.

HARDWARE INTEGRATION

PCB, sensor, switches, encoder and side buttons were assembled into the shell.

FASTENING

Screw locations and structural connections were verified through physical assembly.

ASSEMBLY SEQUENCE

The prototype was used to confirm whether the parts could be assembled and maintained in a practical sequence.

ERSTE001 Hero Shot

07

CONCLUSION

Designing Beyond the Surface

ERSTE001 started as an exploration of FPS mouse form, and evolved into a study of structure, assembly and physical realization.

From the first concept to the final prototype, every decision was driven by one goal: to create a mouse that feels fast, aggressive and precise — not only in appearance, but in the way its structure works.

CONCEPT FORM STRUCTURE PROTOTYPE
SPEED AGGRESSION PRECISION
DESIGNED TO MOVE FAST.
BUILT TO STAY PRECISE.